Alen Lapidis
Principal Artist | Standing Stone Games
San Diego, United States
Summary
I am a seasoned artist with years of experience working on massive multiplayer open worlds. With work experience at Interplay, Blizzard, Sony Online Entertainment and Daybreak Games; I have worked for many of the industry power-houses and learned under some of the top artists in the field. I have an eye for visual storytelling in world and prop design and experience leading teams of artists to build truly massive detailed worlds.
Skills
Environment DesignPBR MaterialsLightingConcept DesignVizDevAgile DevelopmentProject ManagmentOutsource Managment
Software proficiency

Maya

Photoshop

Substance 3D Painter

Unity

Blender
Productions
Video Game
World of Warcraft
Year
2004
Role
Level Design
Company
Blizzard Entertainment
Experience
Senior Environment Artist at Daybreak Game Company
San Diego, United States of America
Senior Environment Artist at Sony Online Entertainment
San Diego, United States of America
January 2005 - January 2015
Level Design at Blizzard Entertainment
Irvine, United States of America
January 2001 - January 2005
Cinematic Technical Artist at Blizzard Entertainment
Irvine, United States of America
January 2001 - December 2001