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Alen Lapidis
Alen Lapidis
Principal Artist | Standing Stone Games
San Diego, United States

Summary

I am a seasoned artist with years of experience working on massive multiplayer open worlds. With work experience at Interplay, Blizzard, Sony Online Entertainment and Daybreak Games; I have worked for many of the industry power-houses and learned under some of the top artists in the field. I have an eye for visual storytelling in world and prop design and experience leading teams of artists to build truly massive detailed worlds.

Skills

Environment DesignPBR MaterialsLightingConcept DesignVizDevAgile DevelopmentProject ManagmentOutsource Managment

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Blender
Blender

Productions

    • Video Game
      H1Z1: King of the Kill
    • Year
      2016
    • Role
      Senior Environment Artist
    • Company
      Daybreak Game Company
    • Video Game
      Landmark
    • Year
      2016
    • Role
      Senior Environment Artist
    • Company
      Sony Online Entertainment
    • Video Game
      Planetside 2
    • Year
      2012
    • Role
      Environment Art Lead
    • Company
      Sony Online Entertainment
    • Video Game
      Clone Wars Adventures
    • Year
      2010
    • Role
      Environment Art Lead
    • Company
      Sony Online Entertainment
    • Video Game
      FreeRealms
    • Year
      2009
    • Role
      Environment Artist
    • Company
      Sony Online Entertainment
    • Video Game
      World of Warcraft
    • Year
      2004
    • Role
      Level Design
    • Company
      Blizzard Entertainment
    • Video Game
      Warcraft III: Reign of Chaos
    • Year
      2002
    • Role
      Cinematic Technical Artist
    • Company
      Blizzard Entertainment

Experience

  • Senior Environment Artist at Daybreak Game Company
    San Diego, United States of America
    February 2015 - Present

  • Senior Environment Artist at Sony Online Entertainment
    San Diego, United States of America
    January 2005 - January 2015

  • Level Design at Blizzard Entertainment
    Irvine, United States of America
    January 2001 - January 2005

  • Cinematic Technical Artist at Blizzard Entertainment
    Irvine, United States of America
    January 2001 - December 2001