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H1Z1: King of the Kill - The Arena

This project had me create a new zone and lighting that was more open and wooded, with room for vehicle combat and more areas for looting. The old map was entirely scrapped and a new design was handed to me, and I set to work creating it in World Machine for the Heightmap and Splat masks, and Speedtree for flora distribution masks. Later I would join the design team in designing outposts and settlements, little vignettes of abandonment or hillside neighborhoods left to rot.

A town along the main road in middle America.

A town along the main road in middle America.

New border mountains and copes of trees.

New border mountains and copes of trees.

A riparian biome along water features and open sprawling hillsides wreathed with scattered copes of trees.

A riparian biome along water features and open sprawling hillsides wreathed with scattered copes of trees.

New clear sky lighting.

New clear sky lighting.

A hillside community

A hillside community

An abandoned restaurant scene

An abandoned restaurant scene

An abandoned church in the middle of nowhere.

An abandoned church in the middle of nowhere.

The design image I was given overlaid upon the height field.

The design image I was given overlaid upon the height field.

A clay render of the entire Arena map.

A clay render of the entire Arena map.