This project had me create a new zone and lighting that was more open and wooded, with room for vehicle combat and more areas for looting. The old map was entirely scrapped and a new design was handed to me, and I set to work creating it in World Machine for the Heightmap and Splat masks, and Speedtree for flora distribution masks. Later I would join the design team in designing outposts and settlements, little vignettes of abandonment or hillside neighborhoods left to rot.